We've discussed how we might play the next game. My current proposal is to have an extended "lightning round" that features all players offering what they want to do for a week of game time, and then adjudicating that time.
The game would feature the "Push Back" deck that Dave mentioned. Here's my first card as an example for such a deck:
The Griggle the Wormpriest is angry at the Skull Collectors for nearly assassinating him in his own nest. The vermin lord sends a strike squad to ambush the Skull Collectors as they travel the Badlands using a powerful divination to guide him to the appropriate time and place to make the strike. As the PCs pass, a throng of bugbears led by spellcasters spews from hidden pits in the ground.
The enemy force will depend on what the force attacked consists of. If there are several traveling groups, then the one attacked will be randomly determined or both will be attacked simultaneously.
There will be three Bugbear troopers per PC or henchman There will be one Bugbear champion per PC or henchman There will be one Bugbear subchief per PC There will be three Hexgivers per fighter There will be one Dark Curate and Bugbear shaman per divine spellcaster There will be one Ruinchild and a Bugbear witchdoctor per arcane spellcaster After three rounds, a Caecilian will show up for every two spellcasters that are slain.
Before the battle, draw one magic item per PC from the magic deck for the attackers to use against the PCs. Treasure from the battle will be those items and a lowly 200gp per PC.
This card would be backed up by this page of stat blocks.