Thursday, November 16, 2017
Wednesday, November 15, 2017
Dave had mentioned a method of keeping track of secret loot values in a three-ring binder so that loot cards shuffled into the deck could be cross-referenced with a sales value. However, since there isn't any *appraise* skill of its own I'm not quite sure how to have PCs know the true cost of stuff. Since loot is the basis for XP, I thought this could be a very important bit of rules we want to agree on beforehand.
I've come across this post which has a few ideas that we might perhaps use. I specifically like this section:
As far as what skill can be used on this check, or whether a skill can be used at all, I leave it up to my players to suggest a skill that might apply and justify it. This puts the onus on them to decide what they want to use, and it has the additional benefit of sometimes letting them use something that wouldn't have occurred to me.
I like it because it occurs to me that PCs may have creative ways to appraise things that aren't clear. For example, one might use the Persuasion skill to just "make stuff up" about a particular item, essentially doing the exact same thing as a basic appraise roll.
Tuesday, November 14, 2017
Monday, November 13, 2017
A PC who does not participate in a session may take part in a Solo Adventure or Heist. The player must describe what the character is attempting to do (it should not involve permanent consequences to world, those are for actually on scree adventures). Then roll on following Table
3d6 Roll Result
3-5 0xp, lose carried possessions, imprisoned by enemies
6-8 0xp, lose 100gp
9-11 1xp, gain 200gp
12-15 2xp, 500gp
16-18 2xp, 1000gp minor magic item
- If we used this, then we shouldn't do XP transfer from character to character
- This is just first draft, if you have adjustments please chime in
- I do think it should be impossible to get more than 2 xp this way
- there should definitely be serious risk in this option
Friday, November 10, 2017
Sunday, November 5, 2017
Update 1. Moving along, throwing things away mercilessly
Update 2: bad news for Andrew, your houses and bridge are packed and ready to take home. I can't seem to find the lid to your small tub of chips
Friday, November 3, 2017
Thursday, November 2, 2017
Let's sketch the outline of Krondor next Sunday as well, pointing out the location of Newport, the volcano, and the mouths of a few rivers. If we use a 1 square = 10 mile scale we could easily fit a PA/Iceland sized island on a piece of 1" graph paper.
Once we've got a rough sketch, I'll be able to create a digital version appropriate for displaying in our logs. With any luck, I'll have the Lords of Hack website back up and running by then and we can start to wiki about things we find on the island and the world of the Great Ocean.
The climate of Krondor is temperate, not unlike that of Pennsylvania. Prevailing winds come from the East, and there is heavy precipitation in the South of the island in the Spring and Fall. Snow accumulates fast on the island in colder months, but ocean borne currents melt large deposits within a week. Winters are often bitterly cold and dry, with biting winds - particularly in the highlands to the North where there is less precipitation.
Wednesday, November 1, 2017
Krondor is an island in the Great Ocean, about the same size as Pennsylvania or Iceland. There is one major human settlement on the island, the trade town of Newport, on the southern coast of the island. The southern region is sprinkled with independent human and demi-human settlements and petty fiefs founded by exiles, outlaws and colonists over the last century, but the northern 2/3 of the island are controlled by bands of humanoids and monsters. There is a mighty volcano located near the center of the island.