Monday, February 19, 2018

Castle of the Vicount

Not specifically preparing for anything, just playing with my toys.  Here's what the Viscount of Newport's castle looks like:



The upper bailey is a keep, surrounded by a stockade.  The lower bailey is the manor house, the chapel and the barn, surrounded by stone walls with battlements and a gatehouse.

Tuesday, February 13, 2018

Next Game Ideas

In preparation for next game, I would like to float a few ideas for what we as a party might want to do. If anyone has any ideas to contribute please add them in the comments below.

  • We do another job for "Fishy Joe" in order to gain access to the basement and/or backroom for more PCs
  • We return the village of Ebanflo and continue to explore the Dwarf Hole to finish what we started, perhaps regaining more of the artifacts Marlon's character is looking for
  • Edwan Mirths would like to explore the ruined monastery of Monax in Nearbog province as he believes he may get a sign from Saint Steve the Pleasant regarding his future

Friday, February 9, 2018

Krondor Wiki Update

The Krondor wiki has undergone a re-organization, with the first page being mostly an index page now, leading you to the rest of the information.


I've also added a Game Rules Page that contains an updated House Rules Document, a document on Hirelings, and a brand-new Buildings Catalogue.


The Buildings Catalogue is an illustrated guide and price list for all the building types, and the number of physical models available, for civil and military buildings for DM's to use and for players to buy.







Tuesday, February 6, 2018

Sunday's Game: Batting Around Ideas


Because of the need to do advanced prep for a proper adventure, Andrew and I had discussed moving the campaign into a little more structured mode for DMing.   I had suggested we follow the following pattern:  session 1--Dave DM,  session 2---Andrew DM,  session 3--random/DM-less game.   Since, by coincidence, that's how our first 5 sessions shook out.  This way both Andrew and I get to play a character 2 out of 3 sessions, and the two of us get to be players together 1 out of 3 (a rare occurrence otherwise).


When either Andrew or I DM, you guys will still have adventure choice, but only the DM's job leads will be on the Job Board.   If you go to one of the Smirkenburgs or have your own quest, that's still fine.

Jason said he wants to run an adventure some time.  If so, he can just shoehorn himself in as it seems best, if he wants to join the rotation, he can do that too.   Same with Miles or anyone else.

Okay, about this Sunday's game.  It's scheduled to be a Random Game.   There are a few ideas I had about it:

  • Nothing happens unless Players make it happen. The job board is going to be bare.  It's the beginning of the Ginster harvest, and all eyes are on that.   If we don't decide what our characters want to do, nothing happens.
  • We have some things to clean up from the past:   Finding the Wolf Chalice in the Dwarf Hole (Marlon's warlock should want to do this, since it is probably one of his heirlooms);  Mapping the Wulfswamp  (hey, a lot of wolves going on).
  • Old Fashioned Random Dungeons:  we can go back to Caer Smirken or Smirkenburg Mines  the main advantage here is everyone is working together on the same adventure at the same time and we can get through a large number of encounters.
  • Personal Plans:  I know that Sir Roderick would really like a horse and to capture some settlement of evil and make it a proper home and beacon of righteousness.   Other people may want to rip off some money from the Royal Krondor Company or Frank's Golden House of Wonders.   We don't of necessity all have to be doing the same thing at the same time, as long as we keep things moving and don't focus one scene for too long (maybe having a focus timer).  This could get wild and crazy, but might also get messy.