Tuesday, March 28, 2017

Character Death

With Maria Cobblepot dead, I'm in the market for a new character. I've gone through some research on making one, and on page 43 of the rulebook, I came up with this quote:

Replacement Characters: When a character dies, his new hero begins play with one less Advance than his last.

Maria died with 32XP, so I'm going to create a new character with 25XP, and add the 2XP for the adventure that Maria died in. Does that sound reasonable to everyone, or should I forfeit the 2XP?

Monday, March 20, 2017

or perhaps, Meet Team C

Wilson Jenkins

Human, male, seasoned XP 20

Code Name: The Ramrod

There’s nothing that moves faster than 2 feet that Ramrod can’t handle like a guy handles some easily-handled thing.  Eat his dust, losers.

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6                           Pace: 6, Parry: 5, Sanity d6, Toughness: 5

Skills: Boating d6, Driving d10, Fighting d6, Riding d4, Notice d4, Pilot d10, Shooting d10, Stealth d4,

Edges: Ace, Steady Hands, Rock and Roll

Hindrances:  Bad Luck (major), Cautious (minor), Quirk (won’t start a car without a cigar in his mouth).

Special Item:  Race Car with internal mounted Lewis Gun

Background/Motivation:  when the Freeman gang burnt out his garage, this former soldier and auto-racer knew that it was go time, it wouldn’t be the gangsters who would cross the finish line in this race.

Meet Team C

Stefan Malju - AKA Evil Eye

By day, an executive from Trintopec, the new petroleum company in Trinidad. By night, he is the invisible avenger the "Evil Eye." He was given the mystical power of invisibility by the ghost of the leader of a slave revolt named Sandy, and directed to take his talents to Gotham to prevent “the enslavement of the entire human race.” He uses his powers and considerable skills to right the wrongs perpetrated by the powers that be in Gotham.

Human Male
Rank: Seasoned (20XP)
Attributes: Agility: d10, Smarts: d4, Spirit: d4, Strength: d6, Vigor: d8
Skills: Boating: d4, Drive: d4, Fighting: d6, Knowledge: Business d4, Notice: d4, Shooting: d10, Stealth: d10, Streetwise: d4, Penumbral Step: d10
Pace: 6; Parry: 5; Toughness: 6
Edges: Arcane Background - Superpower (Invisibility), Combat Reflexes, Two-Fisted, Extraction, Dodge
Hindrances: Bad Luck (major), Cautious (minor), Quirk - He loves to take trick shots (minor)
Powers: Penumbral Step (Invisibility, Darkness)

Wednesday, March 15, 2017


I was thinking that perhaps we need a rule for helmets.  Right now they just give a fifty percent chance of providing armor protection against head shots.  However, only really good shots do head shots.  It hardly seems worth the the weight.

However, during this period time, a steel helmet was the only armor that soldiers wore.  The did it because it prevented lots of deaths from artillery shell bursts.

Maybe we should say that a helmet gives protection against Area of Effect attacks.  That might make them worth considering.

Monday, March 13, 2017

Wednesday, March 8, 2017

Wednesday, March 1, 2017

Balancing the Team

My player character has an advance coming next game, and I'm debating where to spend it. I'm considering dropping it on making Maria a crack driver, but it occurs to me that we rely on Maria mostly for her questioning and persuasion skills which could use a boost. What are you guys planning on taking?