Friday, February 7, 2020
Monday, February 3, 2020
With the last minute illness emergency of Jason, we decided to use the Mythic GM Emulator to run an adventure anyway. As before, the emulator has a good concept behind it, but all the rules details are opaque and not very useful.
I was thinking that if (when) we do something like this in the future, we should make it more direct and more consistent.
We should always use, say, a d12. We pick a likelihood out of 12 (3 is 1/4, 4 is 1/3, 6 is 50-50, 8 is 2/3, 9 is 3/4). If we roll a "1" our guess about the future is super-spot on. If we roll a "12" it is exactly the opposite of what we guessed (or on an 11-12, if the chance was 5 or less).