THRANCONIA RULES UPDATE
I’ve been busy doing some sweeping rules revisions for Thranconia (most of it will be rather invisible in most of play, and they should all make things go faster and more smoothly.). Here is a complete catalogue with links.
I’d suggest that everyone read the initiative rules and saving throw revisions, and if your characters does a lot of melee, read the weapons and combat maneuvers too.
I’d suggest everyone who uses weapons, herbs and alchemical products to read through the revised Gear Book.
#1—Initiative Refigured
Doing away with the blocky Blueholme set-up, it was necessary to reconfigure the initiative rules, the weapon details and the combat maneuvers: see these links:
#2—Maintenance/Living Expenses
I decided that I liked the Living Expenses/Maintenance we’ve been using for Eldritch Earth better than any we’ve ever used, so I took this opportunity to make Thranconia like that.
#3—Buildings (no link)
Since we aren’t really using the tabletop models for Thranconia, and I see it being a remote/virtual thing for quite some time, I don’t need to make the buildings match my models. Instead I made them match with the Blueholme/OD&D set up. Included in the new gear books
#4—Saving Throws
My new Saving Throw Calculus is posted here:
#5—Business
The quick and dirty business rules can be found here:
#6—Gear Book Revision
Since the weapons had to be re-configured, I took the opportunity to re-edit the Gear Book. A lot of things had gotten muddy in the cutting and pasting from Thranconia to Eldritch Earth and back to Thranconia. I’ve cleared up with weaponry, alchemy, herbals, and incorporated the building revisions. The Gear Book and the Revised Combat Cheat Sheet (which I really should have been using more in play, it’s a lot of stuff that is good to know in combat), are both posted as PDFs at this link:
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