these construction rules. Clovis also hopes to do some improvements to the trails and roads, and I wanted to create a metric for that work. Give them a look, and if we all agree that they are valid we can use these in conjunction with the values you can find in the ACKS books.
I also hope to get Amicus creating magic items, starting with a recipe for Potions of Extra Healing. However, there are no rules for making an item that allows you to use several "charges" at once, and a Potion of Extra Healing is unique in that all three charges may be used at once. It would be awesome, for example, to fire several fireballs from a Wand of Fireballs simultaneously. For the time being, I'm just going to make it as a magic item with three 1st level spell "charges". However, perhaps we could come up with some rules for items that might use several "charges" at once.
One more rule tweak I've got. Amicus may use Divine Power wrested from worship in his domain in place of special components like monster parts. However, there is no gp -> xp conversion and a 1:1 ratio seems incorrect. For example, I believe a whole lot of goblin parts would be cheap compared to dragon scales, even with the same XP worth of parts. I'm going to propose a formula that the gp -> xp conversion rate like this:
gp value = (xp of monster * HD of monster) / 20
For example, that makes troll blood for healing potions worth 204gp (680XP * 6 /20) in Divine Power. I would venture to say that this formula would be a good metric for arcane spell casters who need special components and haven't built their own dungeon to harvest monster parts from yet.