tag:blogger.com,1999:blog-3517321471093430132.post1265639341652344098..comments2023-03-24T05:51:51.946-04:00Comments on The Lords of Hack: New RulesUndead Mercutiohttp://www.blogger.com/profile/08323575933960160998noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-3517321471093430132.post-60357473242462596642015-01-13T20:45:56.395-05:002015-01-13T20:45:56.395-05:00for what its worth, you can make arcane healing sp...for what its worth, you can make arcane healing spells. its why mages get reincarnate. However, its one of the very few types of magic that divine casters do better. on the spell creation tables most things have a lower multiplier for arcane. <br /><br />That said, if we want to make healing more exclusive to divine I can live with that. the healing potion thing was an example, I wasn't really planning on actually making them. I have other ideas for spells/magic items I'd rather spend my time and resources on.tim moyernoreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-18610834818901772302015-01-13T19:51:07.224-05:002015-01-13T19:51:07.224-05:00I didn't see that 1:1 ratio! I'll look aga...I didn't see that 1:1 ratio! I'll look again. That was the math I was missing.Undead Mercutiohttps://www.blogger.com/profile/08323575933960160998noreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-69827841364123245292015-01-13T19:46:51.774-05:002015-01-13T19:46:51.774-05:00The math works for towers and gatehouses but not f...The math works for towers and gatehouses but not for civilian building so much. Maybe we base the cost on how sturdy the walls are?Undead Mercutiohttps://www.blogger.com/profile/08323575933960160998noreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-49246360227548031002015-01-13T19:25:21.075-05:002015-01-13T19:25:21.075-05:00According to the ACKS book, divine spellcasters ca...According to the ACKS book, divine spellcasters can make anything they themselves can actually use, so Amicus could make any magic armor and magic hammers/maces/slings/quarterstaves, whatever staves and other things he could use, but not swords, or arcane wands/staves. He could probably make up a wand of cure serious wounds or something.<br /><br />The book also says that arcane enchanters can make anything that isn't exclusive to divine casters. So Tiberio could make any magic weapons or armor, but not divine wands/rods/staves. As for healing potions, I would personally feel that healing is the domain of the divine casters alone, but I'm open to others opinions on that.<br /><br />As for the monster bits for enchanting, the book says the DM is supposed to come up with an XP equivalent special material for each magic item. Myself, goblins are so common that they almost shouldn't ever be used for a magic item (although requiring a shit-ton of them for the components for like a dwarven throwing hammer or something would be funny). And it does actually say that the XP value of the monster (or monsters) should be equivalent to the GP cost of the research. So it's one troll bit per one potion of healing (actually a little bit more). Going by the formula in the mercantile section of the book, the actual market value of monster's carcass is equal to the XP value of the monster. So a troll body would be worth 680gp to sell, as well as 680xp worth of enchanting materials value.<br /><br />It also says, under divine congregations, that the divine congregations power can be substituted on a 1 to 1 basis for replacing special components in divine enchanting.JLeiberthttps://www.blogger.com/profile/13967643440686151879noreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-78590094718846642522015-01-13T18:13:19.487-05:002015-01-13T18:13:19.487-05:00I was batting around the building construction a b...I was batting around the building construction a bit, and found that the wooden buildings are in the same range more or less as the ACKS book (and thus my gear book), but the stone buildings are off by a very large margin<br />Stone Townhouse: ACKS: 1200gp; New Rules 9000gp<br />Fortified Stone Building: ACKS 3000gp, New Rules27,000gpDave Nelsonhttps://www.blogger.com/profile/10971903563992591718noreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-61858324966675637932015-01-12T22:13:39.698-05:002015-01-12T22:13:39.698-05:00Yeah, I could really use it! That way Amicus can s...Yeah, I could really use it! That way Amicus can start churning out potions even faster.<br /><br />Does anyone have some leather armor Amicus could borrow as a sample for Gorna's new armor?Undead Mercutiohttps://www.blogger.com/profile/08323575933960160998noreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-52464337397321972762015-01-12T21:51:35.597-05:002015-01-12T21:51:35.597-05:00A mage could theoretically reproduce any magic ite...A mage could theoretically reproduce any magic item they have a sample of, yes. However be aware I intend Amicus to start mass producing these extra healings in exchange for all the help defending Yoesville.Undead Mercutiohttps://www.blogger.com/profile/08323575933960160998noreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-81321103888082940982015-01-12T21:45:31.627-05:002015-01-12T21:45:31.627-05:00Right. This one potion ACTS like three charges of ...Right. This one potion ACTS like three charges of Cure Light Wounds. I'm going to make the formula as if it were that since there is no 3d6+3 cure spell anywhere.Undead Mercutiohttps://www.blogger.com/profile/08323575933960160998noreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-21601091319640277642015-01-12T21:41:57.406-05:002015-01-12T21:41:57.406-05:00Potions in ACKS don't have 3 charges, it's...Potions in ACKS don't have 3 charges, it's just that the potions of extra healing can be consumed as one 3D6+3 potion, or three D6+1 doses.JLeiberthttps://www.blogger.com/profile/13967643440686151879noreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-8785177634182523132015-01-12T19:35:25.392-05:002015-01-12T19:35:25.392-05:00Also, a couple questions.
Do all potions in ACKS ...Also, a couple questions.<br /><br />Do all potions in ACKS have 3 charges, not 1? I've been assuming 1 like dnd 3.5<br /><br />page 118 of the main book has a section on formulas and samples. Am I understanding it right where it says if you have a sample you don't need to know the spells? So a mage could theoretically make potions of healing?<br /><br />I have a magic item where the card says potion of extra healing. I've had it for a while but never used it. If it does what you are describing I could let you use it as a sample if you need it.tim moyernoreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-39766846740317241882015-01-12T19:20:08.114-05:002015-01-12T19:20:08.114-05:00the road rules remind me of a post I saw on the au...the road rules remind me of a post I saw on the autarch forums. I don't know if you based those numbers off that or not. The numbers there are similar, although I think they suggest cheaper than you have for the more difficult terrains. http://www.autarch.co/forum/cost-roads-0tim moyernoreply@blogger.comtag:blogger.com,1999:blog-3517321471093430132.post-71913956252304762872015-01-12T16:52:43.658-05:002015-01-12T16:52:43.658-05:00I like the construction rules at first glance. I&...I like the construction rules at first glance. I'll use them to make up "Stately Archer Manor" and let you know.Dave Nelsonhttps://www.blogger.com/profile/10971903563992591718noreply@blogger.com