Friday, January 15, 2016

The Die is Cast



The Final Versions of the House Rules and Gear Book documents are complete and posted to the Wilderlands Document Page  ready for your use or reading pleasure.   Notable changes: error in cost of bulk rations fixed,  prices for weaponry significantly changed (in order to match City State of World Emperor stats), prices for beverages changed (also to match CSWE),  Weapon Table is now more clearly cross-referenced to the Combat Options.   Added a "War Bow" with shorter range, higher damage and a minimum strength requirement.  Explained the use of the Gnome Boot Dagger.  Added reach attacks for Lance, and allowed Pikes a 10 feet reach instead of 5.   I'm off to get the physical copies, so looks like we're ready to rumble.


UPDATE:  I've also added a 1-page (2-sided) combat summary sheet, which has all the modifiers, a summary of the Combat Options,  the THACO tables for characters and monsters, the Encumbrance summary and the saving throws for all classes and levels.  I'll give you a paper copy on game day too.

4 comments:

  1. I read the spell descriptions in Hackmaster for the first time in probably ten years. Holy crap, I'm totally making a magic-user.

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  2. They are full of funtastic goodness

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  3. Also, the healing spells heal for way, way more in Hackmaster as well, and there's a heal spell for every spell level.

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  4. I did find that I was not remembering correctly about illusionists. I thought they had their own list, like in AD&D first ed. But, their list is actually rolled into the M-U list. So there's no reason to play one.

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