Sunday, January 10, 2016
Progress Report and Call for Comments and Ideas
Also, if there are game subsystems that you've loved from other games and would like to see incorporated in this one, start a thread on this site and I'll try to get them edited in.
More also, if you have any ideas of minor Alchemical Items, lower price items that aren't quite magic items, but let people do interesting things in encounters. I've added a couple to the list from the last campaign "Devil's Grease" causes one person to slip and fall. And, Assassin's Smoke, which is the typical Ninja Smoke bomb that let's him Batman-sneak away. I have room for a couple more of those if someone has an idea or two. Likewise, any interesting Strange Beverages could be added.
I'm planning to work up a deck of "Special Gifts", when a player creates a new PC, he will draw 3 cards from the deck and choose a special inheritance, skill, background or power from the 3 cards.
I deliberately not using a Skill System in this campaign, figuring that if a player can reasonably be expected to try something, he can roll vs Level or Ability Score when the question comes up. But, the Special Gift cards gives us a little extra individualization without bogging down NPC creation. If you have some special gift ideas, post them here.