The basic list of classes in the D&D Rules Cyclopedia are as follows:
- Avenger (evil paladin)
- Druid (neutral clerics can become these at high level)
- Illusionist: a simple add, a magic-user can decide to become an illusionist at creation by just announcing it, he then uses the Illusionist spell list instead of the magic-user spell list.
- Gnome: I had statted these guys up for RC D&D a few years ago, basically fighter-illusionists
- Bard: I had also statted these guys up for RC D&D a few years ago, adapted from AD&D second edition bards.
- Berserkers: I had also statted these guys up for an old campaign, just a minor fighter-variant.
I could see doing a quick and dirty regular--starting from first level--druid (just a cleric with modified equipment, using the Druid spell list, and with 1-2 powers to make up for not turning undead and having crappy armor).
I could also see doing a quick and dirty Assassin, based on the original D&D assassin. But, unless someone thinks we really need them right off the bat, I don't really want to get into them.
I don't have any real interest in a bunch more non-human classes. I'm fine with saying that NPC non-humans can have cleric powers without offering a PC class for them.
In any case., as per usual, post or email if there is a class you just have to have.