Thursday, May 31, 2012
Kings of Orion - Review
I liked the credits/"richie" based economy. It was an attempt to move away from the "boon" economy of the previous Knights of Orion campaign while keeping the feel the same and minimizing bookkeeping. I would do that again in subsequent modern/future campaigns. I love starting in the middle. Each episode started "in medias res" with the PCs in some sort of fight. It just gets everyone focused on the game that much quicker. It also serves as a sort of aid to help guide the action. The rules for equipment worked well. Removing all armor-piercing from guns and replacing it with extra damage worked like a champion. Anyone who didn't wear armor was basically dead from the high-powered shooting anyway. It all worked so much quicker and easier. The armor piercing for melee weapons worked out, too. My only wish was that I could get PCs into powered armor by the half way point in the campaign, and my pacing didn't work out that way. My making melee weapons the favored method of "cracking the shell" on powered armor, and making powered armor rare and special it made melee combat relevant even in the futuristic age. I still enjoy writing dramatic opening interlude playlets. At the very least, it gives players a glimpse into the dynamics on the "bad guy" side. It makes the game more of a movie IMHO. The "dark secrets" didn't work so well. It fractured the group and resulted in a train wreck around session six. It was interesting to try, and I liked how it added a "second level" of roleplaying to the table, but in actual play it was too distracting. I had too many leads. We didn't get to things like "Why is there a span-kee on Wellfleet?", "What's up with the vampires on Wellfleet?", "Why is Wellfleet haunted?", "What's up with the Confederation of Sleestak?", "How can we use all the house diplomats to transmit messages to their respective houses?", "What is up with the cult of Slag-Bah?", "How was the Tower of Infinity created?", and "Where are all the machines?" -- I guess when it comes down to it, we don't have enough time at the table to go sniffing after mysteries only on their own merit. In the future and mysteries I set up will have some sort of bait to them.