Wednesday, December 13, 2017

Grand Unified Random Encounter System




GRAND UNIFIED RANDOM ENCOUNTER SYSTEM


When to draw:

  • Each outdoor square the party passes through
  • Each day a group spends scouting an outdoor square
  • Each night spent encamped outdoors
  • Each 4 hours spent roaming around in a town or village during the day
  • Each turn spent up to no good in a settlement at night


Card Result:


Joker:  DM’s Choice/Special:  if PC spends inspiration, then PC’s choice


Spades: no encounter

Ace/Face Card: A hostile creature is perceived, but not encountered. Perhaps the PCs see spoor or the remains of a victim or hear a noise in the distance.

Number Card: A weather change event


Hearts:  potential helpful encounter

            Ace:  helpful healing hermit, cleric, druid

            King:  spirit or fey creature with helpful advice

            Queen:  convenient shelter or unknown dungeon

            Jack: helpful peddler with things to sell

            Number Card:  deer or wild boar to hunt, if desired, good pick pocketing target


Diamonds: encounter with humans or demi-human locals

            Ace:  Noble, Knights or Leaders with soldiers

            Face Card:   Patrol (Knights, Archers and/or Guards or the like as appropriate)

            Odd numbered Card:   thieves, bandits, cultists, perhaps disguised as commoners

            Even numbered card:   commoners doing their business


Clubs:   potentially hostile encounter

            Wilderness:

            Ace/Face Card:  serious monster (probably owlbears), coming right for you

            Odd Number Card: Orc or goblinoid raiders

            Even Number Card:  other wilderness monster (use Xanathar’s Guide)

            Urban:

            Ace/Face Card:  Potentially hostile NPC with entourage

            Odd Number Card:  The Town Watch

            Even Number Card:  roll city encounter from Xanathar’s Guide

2 comments:

  1. RANDOM HARLOT SUB-TABLE, 1st edition DMG
    01-10 Slovenly trull
    11-25 Brazen strumpet
    26-35 Cheap trollop
    36-50 Typical streetwalker
    51-65 Saucy tart
    66-75 Wanton wench
    76-85 Expensive doxy
    89-90 Haughty courtesan
    91-92 Aged madam
    93-94 Wealthy procuress
    95-98 Sly pimp
    99-00 Rich panderer

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