Monday, December 18, 2017

First Draft: Game Day Sequence


Game Day Sequence:

 

1—Choose Characters for Session: characters chosen will be the active characters for entire session unless killed or otherwise taken out of action, in which case another character can be activated.


1a--If new month has started, pay maintenance now

 

2—Pick Job from Job Board or Independent Expedition

 

3—Shopping:   Timed: every 15 minutes of real time spent shopping causes one random encounter card draw

 

4—Begin Adventure

 

5—Dinner Time (maybe do downtime for non-active characters during dinner—unless time estimate too hard)

 

6—Continue Adventure

 

7—Wear and Tear

 

8— Cash-out



9-- (Downtime for non-active characters if not done at dinner time: if so, call game at 8:37 pm to allow time for wrap up)

3 comments:

  1. Shouldn't "wear and tear" be done just before shopping?

    ReplyDelete
  2. How would the timed shopping work? Perhaps we could create a benefit rather than a penalty? Maybe we offer an inspiration if we get through shopping in the allotted time? Maybe we set a timer?

    ReplyDelete