Game Day Sequence:
1—Choose Characters
for Session: characters chosen will be the active characters for entire session
unless killed or otherwise taken out of action, in which case another character
can be activated.
1a--If new month has started, pay maintenance now
1a--If new month has started, pay maintenance now
2—Pick Job
from Job Board or Independent Expedition
3—Shopping: Timed: every 15 minutes of real time spent
shopping causes one random encounter card draw
4—Begin Adventure
5—Dinner Time
(maybe do downtime for non-active characters during dinner—unless time estimate
too hard)
6—Continue Adventure
7—Wear and
Tear
8— Cash-out
9-- (Downtime
for non-active characters if not done at dinner time: if so, call game at 8:37
pm to allow time for wrap up)
Shouldn't "wear and tear" be done just before shopping?
ReplyDeletehmmm maybe so
ReplyDeleteHow would the timed shopping work? Perhaps we could create a benefit rather than a penalty? Maybe we offer an inspiration if we get through shopping in the allotted time? Maybe we set a timer?
ReplyDelete