Monday, September 12, 2022
Wednesday, August 31, 2022
Player characters are expected to work together for the collective benefit of the crew of rogues, but there is no reason why tempers may flare in the face of incompetence or selfishness. Any crew member who actively betrays the party would probably leave the game and become an NPC. I expect the crew to stand together in most cases - particularly when threatened collectively.
We'll use Savage Worlds as a basis for rules. I've created custom rules for gear, as well as a brand new supplement for ship-to-ship combat rules that make starships more like characters in the story themselves. Ships can “level up” and provide opportunities for PCs to each participate meaningfully in a space battle - even if they are all on one ship.
Monday, August 16, 2021
Wednesday, April 21, 2021
Thursday, April 15, 2021
THRANCONIA RULES UPDATE
I’ve been busy doing some sweeping rules revisions for Thranconia (most of it will be rather invisible in most of play, and they should all make things go faster and more smoothly.). Here is a complete catalogue with links.
I’d suggest that everyone read the initiative rules and saving throw revisions, and if your characters does a lot of melee, read the weapons and combat maneuvers too.
I’d suggest everyone who uses weapons, herbs and alchemical products to read through the revised Gear Book.
Doing away with the blocky Blueholme set-up, it was necessary to reconfigure the initiative rules, the weapon details and the combat maneuvers: see these links:
I decided that I liked the Living Expenses/Maintenance we’ve been using for Eldritch Earth better than any we’ve ever used, so I took this opportunity to make Thranconia like that.
#3—Buildings (no link)
Since we aren’t really using the tabletop models for Thranconia, and I see it being a remote/virtual thing for quite some time, I don’t need to make the buildings match my models. Instead I made them match with the Blueholme/OD&D set up. Included in the new gear books
My new Saving Throw Calculus is posted here:
The quick and dirty business rules can be found here:
#6—Gear Book Revision
Since the weapons had to be re-configured, I took the opportunity to re-edit the Gear Book. A lot of things had gotten muddy in the cutting and pasting from Thranconia to Eldritch Earth and back to Thranconia. I’ve cleared up with weaponry, alchemy, herbals, and incorporated the building revisions. The Gear Book and the Revised Combat Cheat Sheet (which I really should have been using more in play, it’s a lot of stuff that is good to know in combat), are both posted as PDFs at this link: