LOH upcoming schedule
August 22 — online Thranconia
August 29 - game night Finale of Eldritch Earth
September 5—online Thranconia
September 11 — live Session 0 of new campaign
LOH upcoming schedule
August 22 — online Thranconia
August 29 - game night Finale of Eldritch Earth
September 5—online Thranconia
September 11 — live Session 0 of new campaign
THRANCONIA RULES UPDATE
I’ve been busy doing some sweeping rules revisions for Thranconia (most of it will be rather invisible in most of play, and they should all make things go faster and more smoothly.). Here is a complete catalogue with links.
I’d suggest that everyone read the initiative rules and saving throw revisions, and if your characters does a lot of melee, read the weapons and combat maneuvers too.
I’d suggest everyone who uses weapons, herbs and alchemical products to read through the revised Gear Book.
#1—Initiative Refigured
Doing away with the blocky Blueholme set-up, it was necessary to reconfigure the initiative rules, the weapon details and the combat maneuvers: see these links:
#2—Maintenance/Living Expenses
I decided that I liked the Living Expenses/Maintenance we’ve been using for Eldritch Earth better than any we’ve ever used, so I took this opportunity to make Thranconia like that.
#3—Buildings (no link)
Since we aren’t really using the tabletop models for Thranconia, and I see it being a remote/virtual thing for quite some time, I don’t need to make the buildings match my models. Instead I made them match with the Blueholme/OD&D set up. Included in the new gear books
#4—Saving Throws
My new Saving Throw Calculus is posted here:
#5—Business
The quick and dirty business rules can be found here:
#6—Gear Book Revision
Since the weapons had to be re-configured, I took the opportunity to re-edit the Gear Book. A lot of things had gotten muddy in the cutting and pasting from Thranconia to Eldritch Earth and back to Thranconia. I’ve cleared up with weaponry, alchemy, herbals, and incorporated the building revisions. The Gear Book and the Revised Combat Cheat Sheet (which I really should have been using more in play, it’s a lot of stuff that is good to know in combat), are both posted as PDFs at this link:
Gown, marvelous 1000gp
Gowns, fine x2 200gp
Cosmetics 2 sets 30gp
Silk undergarments x260 260gp
Silk , hooded cloaks x2 50gp
Pairs of shoes x260 104gp (yes, you read that right, 260 pairs of shoes)
Set of Fine dishes 200gp
Set of silverware 70gp
Large fine polar bear fur 500gp
Full sized mirror 100gp
Table 15gp
Chairs x6 24gp
Wine racks x2 30gp
Large Painting of Venice 500gp
Wine bottles x30 30gp
14 pints of expensive wine: 100gp (7 bottles)
46 pints of medium wine (23 bottles) 23gp
15 silver candlesticks 150gp
2 crystal goblets 60gp
2 sofas 20gp
Large bed 20gp
Cabinets x4 40gp
China closet 50 gp
Kitchen pots 25gp
Trousers and shirt (good) x2 40gp
Trousers and shirt (fine) 100gp
Leather boots 5 pairs 25gp
Hats x10 8gp
Winter cloak x2 30gp
Hooded cloak x2 20gp
Bust of Pope Urban II 100gp
Medium painting of Jesus and John the Baptist having lunch 200gp
200 wax candles 4gp
Total: 1714gp
I really hope that everyone is enjoying their time in Eldritch Earth. We're getting to a point where we all have things we are building and maintaining in this world of lets-pretend alternate Pennsylvania. I suppose I wanted to get a little bead on where we want to go ultimately. We've got Dillsburg to the West that we need to deal with. There are the monsters of Deadman's Town across the river to the East. Toward the Northern mountains, Dave and I have some ancient Atlantean threats and to the South the Red Lion cannibals are nipping at the heels of anyone who passes to Kingston.
What is the endgame? Do we fight a war against the Danes to the far East? Do the monsters come for us and we have to fight for what's ours? Maybe the king calls on all the knights to take up arms for him? What do we want to do in the future? What sounds fun?
Mrow, the feline magician is coming out of retirement to see what has become of Quellintan, the House of Regulus the Binder, after two years and a pounding by Earthquake spells.
Sunday 2/21 at 5pm, meet on our discord. We will be getting right to the action, so either meet up with me on discord to create a character ahead of time, or look over the Thranconia wiki and tell me the class/race etc you want to play and I'll work up your character for you, or just take a pre-gen when we start. No creating characters at game time.
Characters will start with 2600xp, making them about 2nd level. We're playing modified Classic D&D not 5 Hacks.
THRANCONIA SECOND CAMPAIGN: OFFICIAL OPENING ANNOUNCEMENT AND PITCH
The original Thranconia campaign was run in the first half of 2019 in 11 sessions. It was memorable, if plagued with an excessively high body-count. I’ve done a revision of some of the rules to reduce, hopefully, the body-count and am beginning a 2nd campaign right about now.
This will be a virtual campaign, meeting frequently but on an irregular basis, as individual players feel the urge and have the time. Because of the virtual nature, I’m especially encouraging former players who are at a physical distance to rejoin us for this campaign.
The Campaign Structure
· True Sandbox: we’ve tried Sandboxes before, but it always seems to default to, we show up to the table, whoever DM’s has something specific prepared, and we go with that. There’s nothing wrong with that method, but used to do sandboxes decades ago and they have their own virtues, fun and charm and would like to see one happen again.
· No fixed Game Day: this will not be our regular every-other-Sunday game, but rather a side game. When someone wants to do something, contact me, or eventually other willing Judges, and do it when it can be fit in. I see a lot of Saturday evenings, and maybe alternate Sunday evenings being common, but nothing happens unless some reaches out to a Judge or pal.
· Players Pick adventure: on the wiki I have a series of Pathways to Adventure which players can pursue. The status of each at any moment will be described as best as possible, it’s up to the players to pick one OR COME UP WITH SOMETHING THEY JUST WANT TO DO.
· Multiple Parties: even before the games, beyond one solo one I’ve done, have begun, there are three parties at the ready, and I have at least 1 character in each. Some parties might be solo parties, some might have characters only from 1-2 players. Some might start at first level, some at higher level. I envision various parties acting virtually simultaneously in different places doing different things.
· Many DM-less games: some sessions will be traditional Judge and players games, some will be Judge-less using various random methods of resolving things, some will be solo games where the single player runs all the characters and the monsters. As the over-Judge of the campaign, I want some sort of limited say over magic item, gold and XP distribution, so we keep everything in a certain moderate range of might and magic, but if you want to solo, go ahead and we can add your results to the logs and calendar.
· No overarching story: Thranconia is a place, not a tale. Each player or group of players create their own story by their choices and actions. There’s no meta-plot at all driving the action.
Game System:
· The game will be played using the Blueholme Journeymanne Rules as its base architecture. This is available at Drive-Thru. These are essentially a clone of Eric Holmes 1977 Basic D&D extended to level 20, with a bunch of spells taken from Original D&D and AD&1e. T
· I have added a series of house rules, especially for weapons, combat maneuvers and general combat procedures, because the Fighters in Journeymanne are under served. Likewise I changed how Thief Skills work (ripping off a Gangbusters B/X idea), because otherwise, thieves just toad the wet sprocket. Look at this page on the wiki: House Rules 2nd campaign
How to Join In:
· Most games will be done virtually (unless after Eldritch Earth suffers a TPK and Thranconia becomes the Sunday game in a post-vaccine world) using Discord for talking and Owlbear Rodeo for battle maps. Contact me for details.
· Parties will appear on the Our Heroes page of the wiki and email announcements sent out when players are needed. If you want to make a character for any party let me know and we’ll get it done.
THE BEGINNING:
The following parties have already been formed or are forming:
Up to Gnome Good: if you are a Neutrally-Aligned Gnome Thief, Fighter/Thief, or Magic-User/Thief, join the expert treasure hunters on expeditions from the Town of Crossroads Tavern out into the ruins of the wilderness about.
Gordon’s Alive: Squire Gordon of Boarswood is taking up adventuring with some of his friends and relations in order to rectify his crushing debt problem.
The Cat’s Back: Mrow, a hero of the first campaign, is back in action after a 1-1/2 year research sabbatical. Who will join this feline sorcerer?
We all loved the last special game, we will do it again. From 5-7 on Saturday let's do a special roleplaying session to sort out things like "Why does everyone think that Frogtown is populated by blasphemers" and "Why can't Father Kildare get a congregation for services in Shepherd's Hollow" among other things. If we have time left over, let's clear out the wood around the Irish Treehouse or attack the troll that lives in Bonecrusher Pond.