Friday, March 13, 2015

Horrors of Village Primal

Mayor Clovis reports to the Skull Coalition that the Clockwork Horrors are making some more changes. They have stopped slaughtering all the animals that come into their territory. Several birds now roost safely in the trees past the trench that marks their land. There has been loud, extended buzzing sounds coming from somewhere behind the tree line. Described by some of the soldiers as sounding like "giant gods-damned wasps buzzing all over the freaking place", it’s happened at all hours of the day and night, all around the perimeter. Finally, Clovis reports that the horrors' messenger has asked for a quote to purchase more land in the hills to the North of the village. Clovis makes this report and sends it to each member of the Skull Coalition seeking their advice. Clovis is aware of the horrors' bad intentions, but he certainly does love the sweet, sweet gold that his dangerous neighbors bring. He believes that in the end, the horrors' wrath won't be directed at him or the village of Yoesville.

Of course, Amicus knows better. His message to the Coalition asks whether the Skull Collectors themselves should have a trick awaiting the horrors when they claim their new lands.

10 comments:

  1. Murderface says, "It's easy. You agree to a deal, and take their money. Wait until they send out their, I don't know, settlers or whatever it is they use, and smash the jumped-up toys flat when they start setting up their settlement or factory or whatever you call it. When they get pissy about it, you tell them to suck an egg and ask them if they'd like another one. It's "Get 'em" 101."

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  2. Rinaldo chimes in " I have a suggestion, doesn't tiberio have a whole lot of bugbears and goblins that no one really likes
    they would serve as the perfect distraction to lead the clockwork army away while we hit from the other side and steal every single last gem they have along with every single bit of scrap metal we have ever sold them, then we could turn around and sell their own scrap metal back to them, these horrors are a good source of revenue my only real concern is keeping the numbers managable"

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    1. That's a good suggestion, but it would involve forming the bastards into some kind of mob, and marching them across at least part of Yoeville's territory.

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    2. I could easily send at least 500 in as cannon fodder if that is what we want to do.

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  3. Maybe we just need to raise a couple rust monsters and set 'em loose over there.

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    1. Another good suggestion, but I would also remind you that the dead horrors are worth money:

      Copper horrors are worth 50gp each, Steel are worth 100gp each, Iron are worth 1000gp each, silver are worth 2500gp, and gold are at least 10,000gp.

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    2. I say we nuke 'em from orbit.

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    3. It's the only way to be sure.

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  4. I think we should try some divinations to figure out how many horrors there are. I also wouldn't mind doing some to figure out if they can throw any spells at us besides those lightning bolts. It should be relatively easy to research a spell to block that if we feel like we need it.

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    1. It's funny you ask about divinations, because Andrew already did some for his character. Here's the breakdown of Amicus' divinations:

      The impression you get from the gods is that the horrors are a slowly building threat. They have several things inhibiting their threat level, one of which is very clearly someone, or something, they are concentrating on in their territory. They can wait to be dealt with directly, but the longer it takes to deal with their threat, the more difficult they will be to get rid of. Also be warned, the horrors are adaptive in the extreme, both in tactics and technology.

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