Thursday, July 2, 2020
New Campaign Character Creation Page
Monday, August 19, 2019
Twenty Years
It was a really great moment to be able to celebrate twenty years of the Lords of Hack. Thanks to everyone who came out to play!
Monday, January 14, 2019
After Action Report: Janu 13
We played 2 cooperative board games:
"Agents of Smersh", which we've played before, but which we flailed around blindly trying to remember how the rules actually worked. About half way through we got it all under control and managed to win relatively easily.
"Escape from 100 Million BC" where we crashed our time machine and had to search the prehistoric wasteland for missing pieces, and rescue castaways (including Daniel Boone, The Mona Lisa lady and Teddy Roosevelt) who had been sucked into time vortexes, and send them back. We very narrowly won that one, but returned to a modern Earth that had been covered by flood waters due to all the paradoxes we caused.
Bob also showed us some of the products of his new 3-D printer, which were pretty swell. I was looking at "Thingiverse" and thought that making a bunch of dungeon tiles might be a good use for the thing. We'd then have a light-weight but modular way of setting up dungeon games. I saw a couple types that might be perfect.
Thursday, August 23, 2018
Thursday, May 3, 2018
Monday, April 16, 2018
Wednesday, January 3, 2018
Now Available at Mort's Mining Supplies
Crackers & Bacon
1gp
1 pound
Acts as 1 day's rations. Tieflings and humans suffer 1 point of acid damage. Elves and half-elves suffer 1 point of piercing damage (crackers are sharp!) Dwarves and gnomes inflict 1 point of poison damage to all those within 5' for one hour after this food is consumed, and all other characters suffer 1 point of bludgeoning damage from the weight of this awful meal.
Wednesday, December 27, 2017
Campaign Ideas - More Paths to Adventure
I've been considering alternate ways for our PCs to get involved in adventures in Krondor. Dave and I have populated the Job Board with public-ish missions for our characters, but it occurs to me that perhaps we might offer alternate paths to adventure that are secret or character-driven. With that in mind, I will endeavor to also include a Current Events card draw for each session to spur the adventurers to action as well as a deck of Rumors appropriate to be heard in Newport and its nearby settlements.
Monday, December 18, 2017
Thursday, December 14, 2017
The Smirkenburg Mines
The Smirkenburg mines are a complex of natural and man-made caves abandoned over a century ago. It was started by colony of early settlers from a northern city-state named “Smirkenburg” who had settled areas throughout Krondor only to abandon them unexpectedly. There are rumors of other ruins from antiquity that might be found across the island. The mines are tucked in the rough cliffs and highlands above the rocky western shores of Newport Bay. Each of the The twenty-six mine entrances are identified simply by a letter. They are spread across a two-mile square area just above the cliffs overlooking the bay.
I expect we'll have the "Smirkenburg Temples" or "Smirkenburg Caverns" as well. Basically anytime we want some sort of randomly generated content we can all play. For Sunday, I've got an assortment of 26 random caverns for us to explore.
Saturday, December 9, 2017
Next Game
If it interests all of you, I would like to volunteer to start play "in medias res" with this job offered by the Harbormaster.
"About an hour's boat ride out is a beacon built by the Royal Krondor Trading Company just in the past decade to keep ships from joining the graveyard of trading vessels who have run aground navigating in rocks just below the surface in the dark. It has been manned by a keeper and his servant, and would receive supplies weekly to keep the beacon burning each night during sailing season. This season alone, the beacon has already been attacked twice. Each time the keeper was found murdered and the beacon sacked of all obvious valuables. I think it's an inside job since the past two servants were halflings - probably associated with the pirates who regularly sail these waters! Also, some really valuable stuff was left up on the high shelves. Those punters are short!"
"I can't station a whole garrison of troops there. They would be too obvious, and the pirates wouldn't make their move. Instead, I want a group of rat-catchers like yourselves to hide in the beacon and counterattack once something smells fishy. Take the fight back to these pirates! If you can keep the beacon lit throughout fifth-month, you can keep anything you take from the pirates and I'll see that those of you who last are paid 150 gold each."
If we have time after this adventure, we will do a "lightning round" discussing what we all want to do with our downtime characters, and perhaps mount an expedition to the abandoned Smirkenburg Mine directly to the West across Newport Harbor (SQUARE V29).
Wednesday, December 6, 2017
Tuesday, November 14, 2017
Weak Magic Items
Thursday, November 2, 2017
Mapping Krondor
Let's sketch the outline of Krondor next Sunday as well, pointing out the location of Newport, the volcano, and the mouths of a few rivers. If we use a 1 square = 10 mile scale we could easily fit a PA/Iceland sized island on a piece of 1" graph paper.
Once we've got a rough sketch, I'll be able to create a digital version appropriate for displaying in our logs. With any luck, I'll have the Lords of Hack website back up and running by then and we can start to wiki about things we find on the island and the world of the Great Ocean.
Climate of Krondor
The climate of Krondor is temperate, not unlike that of Pennsylvania. Prevailing winds come from the East, and there is heavy precipitation in the South of the island in the Spring and Fall. Snow accumulates fast on the island in colder months, but ocean borne currents melt large deposits within a week. Winters are often bitterly cold and dry, with biting winds - particularly in the highlands to the North where there is less precipitation.
Wednesday, August 2, 2017
Tuesday, May 30, 2017
Scene
Cheavers: "Good morning, Mr. Chains, Mr. Malju, Mr. Keys, Mr. Cop. Where is Captain Freemont, he was supposed to be here."
(Freemont's voice from down the hall): "I'm on the phone."
Cheavers: "If you would be so kind..."
Freemont (to phone): "Listen, ma'am, I've told you, Dr. St. Giles isn't here."
Cheavers: "Are you coming?"
Freemont (to Cheavers): "Just a second, sir."
Freemont (to phone): "Miss Weinstein, I told you I'd leave Dr. St. Giles a message, there's nothing else I can do. This is a firm good-bye."
Freemont (to himself): "How did that dame get this number? What was Rhombus thinking?"
A dumb question
Monday, May 8, 2017
Scoreboard Update: Queen of Fate
Monday, April 24, 2017
Scoreboard Update and More
As predicted, the Disciples of the Bound Devil passed the 50 damage mark and I rolled on the chart. They have become Demoralized and have a -1 to all Spirit Checks from now until they next have to roll.
2--Action Shot 1
Suds O'Brien and his top men return to their cars after robbing the Silver Moon, but wait, is that the Rhombus Mobile they hear in the distance? They might be in for trouble.
Action Shot 3:
Here is the artist's rendering of the horror that Dr. Rhombus saw emerge from the Grimsby Building. What could this dread monster be?


























