Friday, October 14, 2016

Only 9 days until Wild West Shoot-Out


I'm a bad-ass cowboy living in the cowboy days
Yippie, Yippie, Yippie, Bang-Bang
Me and Artemus-Clyde-Frog have to save Selma Heyak from the giant spider


Tuesday, October 11, 2016

The Path Ahead

For those who were not present Sunday, we've come up with a tentative schedule of events for the next few months:

October 23:  Wild West shootout, series of gunfight scenarios, each probably 1-2 hours.  Come late, leave early, won't matter

November and December:  Since Andrew is busy,  I'm going to run a Wild West miniatures campaign.  The basic structure involves  everyone creating a gang, and fighting a series of shoot outs and other scenarios for loot and glory.  I think we'll set it up as Tim vs. Jason, with anyone else who shows joining one side or the other.  Since it's not a role-playing game, and each scenario is fast, coming late or leaving early will be no sweat.

January or thereabouts:  Andrew and I are working  on a new Savage Worlds campaign "To a Bloody Pulp", for two fisted action in 1930's Gotham City







P.S. I totally ordered these super villain miniatures

Monday, October 10, 2016

Fistful of Lead Test Games October 9

After wrapping up Blades in the Dark with a crushing defeat,   Tim, Andrew and I decided to give  Fistful of Lead a test.    In just about 2 hours we played 2 scenarios.   The first, Andrew brought the Rojo Brother's Gang to shoot up the town, and hunt down the Dreaded Sidewinder Gang, who had insulted their sister.    Meanwhile, Tim lead the Sidewinders to town to try to rob the bank.  I played the sheriff and shopkeepers.

To make a long story short,  Andrew kicked everyone's asses.   Shot the sheriff off his front porch on the first turn,  beat 2 bankers and 2 shopkeepers in the general store to death, killed all the Sidewinders without loosing a single man.

In scenario 2, once again Andrew led the Rojo gang.  This time he was coming to town to kill a dirty squealer held in the town jail.  Tim played the sheriff's posse guarding the jail.   This time it was quite different.   Entrenched in cover, the Posse shot the living crap out of the Rojos, killing them all, loosing only one man in the defense.

It's a fast, fun game.   I think we're going to have a good time with it next time.

A view of the town, with the Rojos and Sidewinders in the middle of things

Tuesday, October 4, 2016

Just an Idea for January or thereabouts

I have this idea for a 1930's pulp campaign for the New Year.   Just throwing it out there a while.


GOTHAM CITY 1934: Campaign Synopsis
 
Gotham City, in the midst of the Great Depression is thoroughly in the hands of the criminal underworld.   5 Old Gangs (around since the 1880’s) and 4 New Gangs (2 Chinese, 2 Italian Bootlegger families) have carved up the city rackets (gambling, extortion, prostitution, protection) and thoroughly corrupted every facet of city government from the police to the public works department.  With the collapse of bootlegging, all the gangs have branched out into more sinister pursuits including kidnapping and full-scale plundering.   The revenue from city taxes and union dues go mostly into criminal pockets.   The city is crumbling.
 
In this difficult time, a secretive group of civic-minded citizens and honest businessmen have pooled a secret fund of money to fund a private band of vigilantes to strike against the gangs and clean up the city.   Their agents have searched the country for down-on-their-luck talented detectives, boxers, soldiers and scientists to form this band.   An old warehouse and tenement block has been secretly purchased and refurbished (with the outside left deliberately run-down) to serve as a secret headquarters.
 
Will the power of the gangs triumph or will they simply turn on one another destroying it all in gang war?  Will the rise of criminal psychopaths shatter what’s left of civil society?  Will mad scientists, foreign agents and revolutionaries take advantage of the chaos to seize the city for themselves?  Or will some tommy-guns, Colt 1911’s, blackjacks and brass knuckles bring terror to the evil doers and drive them back to the sewers where they belong?

Monday, September 26, 2016

Blades in the Dark - Third Session Discussion

So I think we're hitting our stride with this third game in the series. We're doing a solid four scores a game, even with a dinner break and delays with me being late or leaving early because of rude kids. I'm having a blast, even if we aren't playing the game all gritty-like. It amuses me that our characters' "vices" include barbecue, ancestor worship, and ... ancestor worship. Dave's "mother fixation" cracks me up, and it is just as annoying as if his vice were drink, drugs, or whores. If not more so.

I've been trying to kick-start these sessions by dropping you guys right in a "free" score that I've already chosen for your characters. I balance that with making the score always yield coin, while giving me a bit of leeway to develop the campaign. I'm still looking forward to you seeing Lord Scurlock (the gentleman undead gambler) or the demon now clad in shopkeeper form that the Forgotten Gods created. Hopefully that is okay. The starting caper this time was not my best, but it turned out to be funny just because everything went pretty much your way for a change. If you aren't cool with the In Medias Res start, let me know and I'll do something different. I've just found that starting with the action gets us all focused that much faster.

My other favorite moment was the fact that you created an NPC contact (Simpkin the Incontinent) by pulling him right from your gang. Now they have more than just a faceless identity, they have an actual name to go with it.