With the last minute illness emergency of Jason, we decided to use the Mythic GM Emulator to run an adventure anyway. As before, the emulator has a good concept behind it, but all the rules details are opaque and not very useful.
I was thinking that if (when) we do something like this in the future, we should make it more direct and more consistent.
We should always use, say, a d12. We pick a likelihood out of 12 (3 is 1/4, 4 is 1/3, 6 is 50-50, 8 is 2/3, 9 is 3/4). If we roll a "1" our guess about the future is super-spot on. If we roll a "12" it is exactly the opposite of what we guessed (or on an 11-12, if the chance was 5 or less).
No comments:
Post a Comment