OTHER THOUGHTS:
Encumbrance:
Each character
can carry a number of items (“THINGS”) equal to his Strength Score. If he carries more THINGS than this, he
suffers a -1 penalty to all rolls and -5 feet to movement for each additional
THING. A sack of 1000 coins (about 10
pounds) counts as a THING.
Injury:
In order to
encourage the use of multiple characters during the campaign, let us say that
if a character is wounded below 1 hit point during a session, then he must sit
out the following session and one of the player’s other characters must be
used. This mandatory rest session
happens even if the character gets back on his feet and continues to act during
the session where he was injured. It
can be put off for a session if there is a legitimate story reason for him to
keep going (the quest is in progress and we stopped in the middle of the action
etc.).
Sailing Off
We should come
up for reasons for people to sail ‘back home”, off map. It should take a minimum of 1d6+6 days to
get home (with the d6 being able to “Ace”), and with perhaps sailing during the
Winter being impossible. Perhaps one
would need to do this to recruit farmers or craftsmen for one’s lands, to trade a magic item for a different one, or stuff like that. One would have to spend time in the home
country, and then have to sail back of course.
Multi-Classing
I’m kind of
against using multi-classing. There
seems to be enough options for characters with multiple powers to make it
unnecessary for story purposes, it just seems to be twink-tastic to me.
Encumbrance question - Are we listing an encumbrance on items that are more or less than one "thing?" Or are we just assuming that anything that could be lifted is always one "thing." Do we need to buy "things" to hold our "things" or does this just assume the folks have belts, straps, bags, backpacks, belt pouches, and scabbards to hold "things?"
ReplyDeleteI think we keep it simple, any object is a "thing." A shield--1 thing, armor--1 thing, potion--1 thing. It's just a quick and dirty means of getting people to prioritize, without getting bogged down in detail.
DeleteI would expect people to belts, back packs and sacks those things, but they won't count as things.
Injury - I like this idea! It makes PCs not want to go below 0HP without making the penalty outright death.
ReplyDeleteSailing Off - I'm for this in practice, but I'm not sure what the purpose would be for other than for story. Could there be a benefit associated with sailing off? Maybe access to better markets for armor, equipment, spells, or henchmen?
ReplyDeleteMaybe we consider a list of "downtime actions" our PC trees might do while offstage with sailing off being one of the choices?
I figure there's going to be a lot of stuff that will be easier to get on the mainland, details to come.
DeleteMulti-Classing - If you are against it, you don't have to do it! I agree that there are already so many options that a PC shouldn't even have to multi-class, but who are we to judge someone's poor choices for their PC?
ReplyDeleteIt's not necessarily a "poor choice", it's just a munchkiny choice
Delete