Tuesday, October 31, 2017

Henchmen

Can we create another henchman deck within certain perameters? Will there be zero-level folks who are always getting off the boat on the island we can call on? Will there be NPC specialists that actually operate in town that we can hire? Or will we actually take the time to make a few 1st-3rd level NPCs that we can bring aboard to help our merry band of rat catchers? Let's discuss!

2 comments:

  1. Have you looked at the NPC's in the Monster Manual and Volo's Guide? They tend not to be set up by class/level, just given a fixed number of d8 HD. The typical GUARD, for example has 2d8 HD.

    It would be pretty easy to have a hench deck of "guards", like the Savage Worlds soldiers.

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    1. >>Have you looked at the NPC's in the Monster Manual and Volo's Guide?

      Nope! My PHB doesn't even arrive until tomorrow. This super-generic "guard" NPC sounds like a winner, anyway. We'll have to be really creative to make them all just a little bit unique to stand out from one another.

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