Tuesday, February 7, 2017

Prisoners





We end up taking a whole lot more prisoners than I ever foresaw, although it does make sense, since we need information.  


As a rule of thumb, I guess we could say something like this:   if we hand them over to the local cops, roll 1d6 and if we roll a "6" they miraculously get sentenced to prison and they count as damage to the gang, otherwise, they are released.


If we hand them over to the Federal Marshals, then the roll is reversed, roll a d6 and if they get a "6" they are released, otherwise they are imprisoned and count as gang damage.  However, they can only be handed over to the feds if they've been caught at specific crimes under federal jurisdiction:
  • Counterfeiting
  • Kidnapping for Ransom
  • Smuggling
  • Robbing a federally chartered bank
  • Stealing from the army or other branch of the federal government
  • Espionage or mayhem directed by a foreign government.

3 comments:

  1. Unfortunately, guys you eat count double in the kill jar.

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  2. Oh I wouldn't bother eating them. I figured we could make this criminal, subversive scum useful for something in the city. Pass out soylent green to poor folks in town.

    ReplyDelete