Since the last update, I've added the Healers, Druids, Illusionists, and loot appraisal. I seriously would like to know if we need any more NPC or PC classes.
The only classes missing from the classic AD&D panoply are Paladins, Rangers, and Assassins. I don't really see the need for any one of them. Paladins do come back as a high level prestige class and the classic ranger is just an Aragorn-clone that we really don't need. Giving the thief a d6 hit points, makes the assassin more or less moot.
The Berserker will do in place of a barbarian, and I don't really see a need for any specialty fighters like a Knight or Cavalier, I think fighters should cover that role well enough.
I don't really even know whether to bother with the Illusionists at all. In AD&D first edition they had their own spell list, but in the Hackmaster Books they just have a narrow range from the Magic User list. I guess the description is only a page, so no real harm in including them.
For NPC's: Lackey, Healer, Alchemist, any other helper or support character that might be useful?
Herald? Goon? Beggar?
Finally, should I edit all this disparate material into a single, new booklet? Or will just adding it to the back of the current booklet suffice? I don't consider the editing a chore, so that's not an issue, but is it useful or not to compile? That's the question.
Back of the new book should be enough.
ReplyDeleteI think we're pretty much good on the NPC classes, as far as I can see. Healer, lackey, alchemist seem like a good mix.